- Sensibility: Outside of the usual miraculous saves and plot armor, the in person presence of high level government officials in dangerous locations, the brilliant hackers inability to open a phone without the passcode,
and the strange restraint from the syndicate all make it hard to suspend disbelief. Additionally, the lack of guns by assassins in critical moments is very bizarre.
- Cinematography: This film probably has the least to offer visually of any of the films in the franchise. Production design is generally disappointing and the stunts are
diluted by the film's tiresome obsession with hand-to-hand combat beyond reason.
- Energy: The film has a great opening, but gets so complicated in the middle that it becomes distracting and the ending is over-engineered to hit big moments.
- Narrative: This film might have the weakest story of the franchise (ignoring that pygmy thing in M:I II). Isla's intermittent involvement is borderline hack writing, the story acknowledges that Ethan Hunt's
moral code is such a nightmare for plot holes that the story even admits it is flawed (he won't hurt anyone but is very willingly to create car crashes and accidents all around him), the syndicate's motives are inconsistent,
and the regular technology faults are lazy methods to increase stakes when it's unnecessary. The double bomb ending feels cliche and mis-managed to the point where it is irrational by Lane and the syndicate.
- T-Points: The film received three bonus points: one for the halo jump scene, one for the bathroom scene, and one for the running across the rooftops sequence.
The greater the plot holes the greater the suffering. This film is relentless with its issues.
Number of Watches: 1